Significant Changes

- Intro uses placeholder Temmie art;

- Menu not completed, and therefore is a placeholder;

- You can't name the player, and so is "CHARA" by default;

- Controls are all different from the actual demo;

- The first and second room, are both completely different and using early assets. And so is the room after the Ruins;

- The signs, pillars, buttons, exit ruin door, and stairs are all using placeholder assets;

- Vegetoid overworld sprite is a placeholder pumpkin, likely a leftover for when Vegetoid were a pumpkin;

- Napstablook music is pitched down;

- The toy knife is using a placeholder Faded Ribbon sprite, and so is all equipment, as it's a default sprite for all equipment;

- The tree in front of Toriel's House is completely missing;

- The stairs in Toriel's basement is using the placeholder stairs, same ones at the Ruins' entrance;

- The corridor with a mouse and a save point before Napstablook's room isn't present, and is actually an exclusive room in the GameTest 7 build, located at the top left in Napstablook's room. The mouse does not make any noises, too;